#pragma once

#include <Windows.h>

class CSkinWindowBase;
class CUdtSkinObjectEnginer
{
public:

    CUdtSkinObjectEnginer( void );

    virtual ~CUdtSkinObjectEnginer( void );

    virtual CSkinWindowBase* CreateUdtSkinObject( LPCTSTR lpszClassName );

    static CUdtSkinObjectEnginer* GetHinstance();

private:
    static CUdtSkinObjectEnginer* m_pUdtEnginer;
};

